XR Daily: OpenXR Makes Room for 3D Apps
OpenXR ratifies spatial containers for 3D app multitasking, a 29 KB JPEG XL encoder on WebGPU, Godot's XR jam winners, and China's XR playbook.
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OpenXR ratifies spatial containers for 3D app multitasking, a 29 KB JPEG XL encoder on WebGPU, Godot's XR jam winners, and China's XR playbook.
OpenXR standardized spatial windows, Meta caps apps at two slots, and Pico moved rendering into the OS core. The compositor is XR's next platform.
Super Mario 64 as a tabletop diorama on Vision Pro, Owlchemy's Hyper Visor leads XREAL Aura's launch, browser Gaussian splatting, and Getty's Chapter 11.
Meta's Layout and Gaze SDKs wrap spatial windows around 2D Android apps, Fallout: New Vegas gets path tracing, and VMAF v1 changes the bitrate math.
OpenXR ratifies spatial containers so apps share one space, PAYDAY ships a native Steam Frame build, and Plasticity 2026.2 adds Class A surfacing tools.
Android XR is Google's platform for XR headsets and smart glasses, built with Samsung and Qualcomm. Here is what runs on it, who ships it, and how to build for it.