XR Briefing: Android XR's First Consumer Hardware Is Screenless
Warby Parker and Gentle Monster ship Android XR glasses December 10 from $395, with 2GB of RAM, no display, and Gemini doing the heavy work on your phone.
The story that matters, argued properly, plus a short list of what else moved in XR and graphics.
Warby Parker and Gentle Monster ship Android XR glasses December 10 from $395, with 2GB of RAM, no display, and Gemini doing the heavy work on your phone.
BenchUp ships a Rust and wgpu 3D modeler to Windows, macOS, Linux and a browser tab through WebAssembly and WebGPU, and XR authoring should copy the stack.
Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
Radix sorts 10 million Gaussians on the GPU at 9.2 ms per frame in a browser, plus VRChat refusing an AI label and Ultrawings rebuilt for Quest 3.
Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.
Meta's Q3 Reality Labs revenue fell to $443M on lower Quest sales, with losses guided to $15B in 2027 and no new headset without a breakthrough.
OpenXR ratifies spatial containers for 3D app multitasking, a 29 KB JPEG XL encoder on WebGPU, Godot's XR jam winners, and China's XR playbook.
Vector Gear's dual-chipset open headset, Owlchemy's XREAL Aura lineup, Alibaba's eye-tracking glasses, and Bluey's 2D rendering trick.
VRChat ships native face tracking in its avatar SDK, Tripo P2.0 takes over 3D asset building, Supernatural relaunches solo, and China gets a field guide.
Super Mario 64 as a tabletop diorama on Vision Pro, Owlchemy's Hyper Visor leads XREAL Aura's launch, browser Gaussian splatting, and Getty's Chapter 11.